Express Rogue


Level KXP Spells
TH
10(none)+1
22.5(none)+1
35(none)+2
415(none)+2
530(none)+3
660(none)+3
7120(none)+4
8240(none)+4
9500(none)+5
101000(none)+5
111300(none)+6
121600(none)+6
131900(none)+7
142200(none)+7
152500(none)+8
162800(none)+8
173100(none)+9
183400(none)+9
193700(none)+10
204000(none)+10
214300(none)+11
224600(none)+11
234900(none)+12
245200(none)+12
255500(none)+13
265800(none)+13
276100(none)+14
286400(none)+14
296700(none)+15
307000(none)+15
317300(none)+16
327600(none)+16
337900(none)+17
348200(none)+17
358500(none)+18
368800(none)+18
Requisites:Dex 30, 2 Class slots
Alignment:any
HD/level:&1d6
Weapon Prof.:1+level
To Hit Table:Rogue ++1
Save Table:level ++1
Reference:RDM
Groups:Rogue
Complexity:CF=5
Gets 100 Rogue points per level.
Gets LVL in "Any Rogue picks" per level. For example, at level 3, you have 6 levels of picks total (1+2+3), so you can get six Level 1 picks, or one Level 6 pick, or any combination in between.
This class does NOT get the normal Level 9, Level 18, and Level 27 "Any Rogue" picks. It does get the Level 36 pick, however.
Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Dex.
Level N (every level): Pick a rogue ability. It’s F action costs go to M, M go to P, P go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.
Level 1: +LVL nonweapon proficiencies for rogue abilities.
Level 1: Treat "pipes" on Rogue abilities for this class as -50+LVL instead of -50.
Level 4: Pick up to LVL Rogue abilities you have (may leave as "open slots"). You may material component them.
Level 9¶: 1V, lose 2*N stat points: +N stat points. You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends.
Level 9¶: +LVL% on all rogue abilities.